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To avoid shadow artifacts will require extra effort because you will need to tweak things like shadow bias or use a more focused spot light cone for better lighting resolution. Keep in mind that assets should be verified in multiple lighting conditions to ensure that they are correct.Įven having Eye Adaptation enabled in the Post Process Volume can make a huge difference in how things look in the end. 2Kx2K or higher) as this will give the best results.įor faster iteration, it is best to create a Material Instance and expose Scalar and Vector Parameters for faster and easier tweaking as the Material does not need to be recompiled during tweaking. Remember that when creating textures, it would be ideal if you start with very high resolution textures (e.g. Here is a list of some things that you need to be aware of before you begin to create your Skin Textures and Materials. You can check to see if the green channel of your Normal Map has been inverted or not by comparing the colors in the following image to your Normal. Some engines use a Normal Map where the green channel has been inverted. It is extremely important that you make sure the Normal Map is correctly setup for use inside Unreal Engine. When viewing your content inside the editor, make sure to disable the Editor Eye Adaptation for a more controlled environment: Edit Menu > Project Settings > Rendering > Default Post Processing Settings > Auto Exposure If at all possible, having scanned and calibrated source data would be ideal as this will help to make sure that you are getting the best possible results. This is because it is usually best to start with multiple photo references that have multiple lighting situations so you can verify how the material looks under different lighting conditions.
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Getting it right is challenging but once the tools are mastered, they can be applied in many other cases.īefore we get to making the Material, first we should gather some reference. This is because our eyes are very well trained at detecting subtle details in human faces. Getting Human skin to look correct when rendered is a very complex topic with no single perfect solution for getting correct results.īecause of this, please treat the following information as a starting point for your work as many things are needed in order to achieve a realistic looking image.